Visual programming as a tool to compute florism-inspired geometries for the design of exhibition booths
DOI:
https://doi.org/10.22320/07190700.2025.15.02.01Keywords:
biomimicry, exhibition booths, computational thinking, design abstractionAbstract
Akin to the introduction of computers into the design field, the use of computational thinking as a cognitive tool is driving a paradigm shift in terms of how we approach problem-solving in architecture. Computational modeling techniques and technologies require not only technological expertise but also new ways of ideation, which allow both computational thinking and even deeper levels of cognition. In the current demand for sustainable solutions in the design field, Biomimetic approaches, which go beyond a mere metaphor, are becoming imperative. Beyond providing an overview of computational thinking (CT) in general, this paper discusses various counterparts associated with CT, including decomposition, pattern recognition, abstraction, and algorithms. Grasshopper, as a Visual programming tool, is used in this experimentation to visualize design data. The aim of this paper is to revisit the framework of computational thinking skills involved in translating design ideas from nature, such as floral formations, into a sample pavilion geometry compatible with booth designs at trade fairs. This research will examine the process and framework for these abilities to extract pavilion-geometry design references from floral morphology. As a result, this work would provide a structured design outline for modeling design concepts derived from Biomimetic principles using computational thinking and visual algorithms.
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